The LightMe preloaded app measures the level of ambient light and generates an output signal that can be used to light an LED when it fall below an adjustable threshold.
The full MicroPython code for the preloaded app can be inspected using the KookaIDE text- based editor, but its basic functionality can be recreated using KookaBlockly.
The underlying MicroPython code can be displayed as it is generated in KookaBlockly.
Students will learn to create a customized app that is common in the real world.
Students will use peripherals; position and format text on a screen; create and manipulate strings and variables; receive, transform, and transmit data; scale readings; and implement logic conditions and thresholds.
Familiarity with visual programming editors such as Scratch, and with the following Tutorials
- STEM Journey Class Kit
- Getting Started
- Exploring the Kookaberry
- Introduction to digital systems
- Using the KookaManager
Recreating the LightMe App
This embedded PowerPoint presentation describes the complete Project. To open in a new window in order to view it in full screen, click on the icon at the bottom right of the PowerPoint window
A pdf can be downloaded from the sidebar to the right