Tutorial: Getting Started

John Phillips Leave a Comment

This tutorial will demonstrate how to turn the Kookaberry on, run an app and configure its ID and other parameters. It is important to note that the Kookaberry does not have an on/off switch on the board. When the battery is plugged in, it is always ON until the power lead is removed. Even if the screen is blank, the Kookaberry …

Tutorial: Making Music

John Phillips Leave a Comment

This Tutorial demonstrates how the Kookaberry can enhance the Music subject. Currently there is one Lesson Plan; two Apps that contain music selections and introduce their musical notation; and two that are stand-alone or can be used in lesson plans or projects. Hard copies of the lesson plan and app descriptions can be downloaded by clicking on the pdf links …

Tutorial: Start Your Engines

John Phillips Leave a Comment

This Tutorial simulates the starting of a car engine when the petrol tank is 75% full using one Kookaberry. You will then connect it to another Kookaberry and show how the engine can only be started when the tank is both 75% full AND an ignition button is pressed. This simple and fun example illustrates how using the Kookaberry in …

Tutorial: Wireless Networking

John Phillips Leave a Comment

In this Tutorial you will create a two-Kookaberry radio data network using their on-board packet radio chips and antenna. You will be using the Semaphore app which, when run on two or more Kookaberries, can send text, graphic and sound content wirelessly to each other at the push of a button.   Setting up Connect a Buzzer to Connector P2 …

Tutorial: Data Logging

John Phillips Leave a Comment

Data logging and on-board storage of the data being measured is a unique feature of the Kookaberry. In this tutorial the LightMe app will be used  to measure the level of ambient light over time. The measured values will then be uploaded to a computer and displayed as a graph in an Excel spreadsheet. Changing the data logging frequency First …